1. May you introduce yourself quickly?
My name is Alexander Mishulin, I am a game designer for Etherlords. Is this quick enough? :)
2. Please name us the most terrific and most important features of Etherlords?
3. How will Etherlords be able to compete against such big names like Warcraft III?
4. Why did you take the card game Magic as example for Etherlords?
What excited us most in trading card combat system was the virtually endless number of individual tactics you could and should develop to fight effectively against as many differently skilled enemies. The freedom of choice was immense, and this has always been what we loved in games most. One can put the idea as a 'highly combinatorial combat', where every single action you perform has a new and much greater meaning within a combination of a number of other actions. A combat system based on this principle offers a great variety of tactical opportunities. We felt that we really lacked a computer game that would offer a similar profundity of game play.
5. How long is Etherlords in development?
Discussions started as far back as spring 1999, so the game has been in development for over two and a half years.
6. Can you tell us already a little bit more about the background story?
7. Do you have a certain release date or do we have to expect that Etherlords is another time delayed?
Etherlords estimated release date is November 2001.
8. Will there be per race or at all 20 levels?
You will have two campaigns with 7 missions in each. Within one campaign you will be playing for two of the races allied with each other. For instance, in the 1st mission of the Vitals/Kinets campaign you will control heroes and castle of Vitals, and in the 2nd mission those of the Kinets. All in all there are 10 different strategic maps in the game and 2 levels that are similar for both campaigns. Besides, you will have 10 additional missions that are not included in the scenario.
9. Do the different terrains influence the gameplay or are they only there for nice optics?
Well, it's easier and faster to move along the roads than along rough terrain, naturally. Besides, four races have their proper realms, and if you are on your type of terrain you will always start battle first if you collide with someone.
10. Is there and if yes how far is it possible to trade with the Computer? And will you be able to create an alliance with the PC?
In single-player each campaign is played for two allied races. You can trade resources, artefacts, and 'global spells' with your allied race, but the enemy side would most likely consider your proposal as a possibly dirty trick ;) In multiplayer you can trade with computer players more freely and establish alliances based on trade deals, where you can exchange the items I have already enumerated.