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TORN - Black Isle News


Ein Update zu dem neuen Lithtech engined Spiel TORN von Black Isle wurde auf RPG Vault gesichtet:

new technology and Black Isle’s games:
Our big goal has always been to continue making games that our fans enjoy. The one thing we do need to do as time goes on though, is to update the engines and bring in the technology that makes sense. With TORN we actually went out and licensed an engine, so that we would not have to develop everything from scratch the first time we made a 3D game. A lot of the reason to do this was that we know that content (design, art, etc..) is what drives Black Isle games, not technology. So, if we license the technology, we can then focus a much larger percentage of our time on the content.

However, having said that, it is important for us to stay within a year or so of the hottest technology, so that our games don't seem dated. A more extreme example of this is that it is very hard for me to go back and play the original Wasteland eventhough I loved it when I was playing it 12 or 13 years ago. Like I said, that is an extreme example, but it shows in some ways why we have to move away from older engines and graphic styles that we have stayed with for a number of years. If we don't evolve from time to time then we're going to get ourselves in trouble.


16.04.2001, 14:30 [Joe]