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NeverWinter Nights News


Für jeden Rollenspielfan und BioWare Anhänger ist dieser hier interessant. Es gibt ein paar News zu NeverWinter Nights dem Rollenspiel von BioWare im Lighttech 3.0 Gewand. Das gibt es alles bei Planet NW (engl). Und hier die Details:

Setting Tile Lighting: Good eye! Different light settings will be available as properties of the individual tile. If you want, you should be able to go in and swap settings on a tile-by-tile basis (making the windows of the tavern glow with light while the shop next door remains veiled in shadows). More on Setting Tile Lighting: It's a tradeoff between the freedom to have fully customizable interiors on the one hand and the ability to see into windows on the other. We gave it a lot of thought but I'm sure most would agree that the abilty to customize should take higher priority. That said, the light of a glowing window will still cast the players' shadows down the alleyway. Ranged Weapons: Good questions and points everyone. The effectiveness of ranged combat within our current camera framework is a concern we're well aware of and will be paying close attention to in the whole testing and balancing phase. A few points, though. From a purely historical / tactical standpoint, putting unprotected archers in a vast expanse of plains is usually a bad idea. You either want the benefit of high ground, intervening barriers, or some melee fighters to 'take point' (hopefully not the point of your arrow in their back but, hey, the wages of war, right?). All of these things still hold true in NWN. As an aside, Grin, my halfling sorcerer in our 3e pen-and-paper campaign, just picked up Point Blank Shot as a feat and WOW, is it sweet for a high-dexterity character! As the ranges for most of his spells are around 30 ft, anyways, he's able to switch back and forth between his spells and crossbow pretty easily, depending on the situation at hand. Kudos again to 3rd Edition for allowing unconventional characters such as mine.

22.04.2001, 15:36 [Joe]