Aktuelle Umfrage

Jetzt Vorbestellen

Spieleflut.de sucht dich!

Day of Defeat Source
Update ist da

Letzte Nacht hat Valver ein neues Update für day of defeat Source veröffentlicht, das automatisch installiert wird, sobald Ihr Euch bei Steam einloggt. Folgende Änderungen bringt das Update mit sich:
  • added defense scoring bonus. Players get a point for blocking an area cap that is over 50%, by killing a player required for the capture, or by entering the capture area
  • fixed an issue with players not respawning on round restart
  • changed to new arm hitbox code - uses hitbox groups to swap between hitbox sets with and without arms. This will prevent shots to the chest area from hitting the target player's arms
  • increased Thompson and MP40 melee attack rate to match knife/spade
  • fixed situation where melee attacks weren't hitting target
  • fixed accuracy on semi-auto and full-auto for bar and MP44 being swapped
  • semi automatic is now more accurate than fully automatic
  • darkened background of scoreboard
  • K98 iron sights no longer re-zooms after shot
  • fixed rag doll pose when player went prone with Panzerschreck
  • reduced maximum number of players on a server to 32
  • fixed issue with bullet penetration wasn't happening correctly with displacements
  • optimization related to grenade explosions
  • Network optimizations for player, player resource
  • restrict which shaders are allowed to be applied to player models
  • fixed sniper rifle playing zoom out animation out if the player was not on the ground when they tried to zoom in (e.g., falling off of a small ledge)
  • friendly fire is now turned off for the bonus round. Be nice to your winning teammates
  • Crosshair scale setting is now saved across sessions
  • added log event for tick points, changeclasses, for flag caps and game over condition
  • added damage, hitbox, weapon info to player_hurt event
  • fixed log events for clan restart events
  • added cvar mp_logdetail ( 0 = no damage logged, 1 = enemy damage, 2 = teammate damage, 3 = both )
  • made input to voice menus all client side

    Quelle: gbase.ch
    20.10.2005, 14:06 [CharMe]