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Dungeon Siege Interview


Chris Taylor der Mann hinter Total Annihilation arbeit zur Zeit mit seinem Team Gas Powered Games intensiv an Dungeon Siege, welches mit dem Begriff "fortgeschrittenes 3D Rollspiel" beschrieben wird. Jedenfalls hatte sich jetzt Gamespy ran gemacht um ein Interview (engl) mit diesem bekannten Entwickler zu führen.

GameSpy: Whenever you have shown Dungeon Siege publicly, there have always been collective gasps at how great the game looks. I still remember the Red dragon at E3 2000. In terms a layman can understand, how are you able to do that with the Siege engine?

Chris Taylor: It's a combination of a bunch of things that allow us to create something like the dragon. First off, the Siege engine has been custom built from scratch to support the exact play-experience that we designed when we set out to make the game. It allows us to wander throughout this huge fantastic world, this includes walking into the Dragon's Lair without ever seeing a loading screen.

Second, we have a very talented art team who modeled, textured and animated the dragon. We have state-of-the-art bone-mesh deformation systems, that in the case of the dragon, allows us to move the head to aim at the player's character wherever they happen to be standing. If we didn't have this, it would be very hard to make this scene realistic.

Lastly, and certainly not least, we have a powerful scripting language and special effects system that brings all the little details together like the falling rocks, the large blast of fire from the dragon's mouth, smoke, and the physics system that makes it all much more believable


06.08.2001, 11:46 [Joe]



Dungeon Siege Interview - News