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Starmageddon Interview


Und noch schnell eine bevor ich zocken gehe. bei Gamespot gibt es ein neues Interview (engl) mit Adrian Chmielarz der Projektleiter von Lemon Interactive. Starmageddon ist ein 3D Echtzeitstrategiespiel, welches im Weltall spielt.

GameSpot: First, tell us a little about the history of Starmageddon. When did development begin at Coda, and how did the game begin development at Lemon Interactive?

Adrian Chmielarz: After I left Metropolis, I also left developing for about a year. Meanwhile, I noticed a shooter called Genocide and was surprised it turned out to be made by a few guys (who called themselves We Open Eyes) from my very own country. I suggested that they were wasting their potential, because it didn't matter that their 3D space shooter had excellent code and amazing visuals--it represented a genre long dead on PC. Luckily, they agreed and decided to do 3D RTS. Of course, they had to throw away most of the game, but some things could be recycled--like ships or general 3D engine code.

Another year has passed and I got back into development at Coda, now Lemon Interactive. I contacted them to see what's happening with the project, but, you know, I was thinking: "It's not gonna work, they apparently don't know much about the games market, and it's their first game." Deep inside, I suspected they started work on RTS, because they were en vogue on PC. But I was very wrong. What I saw was well thought out and created with love. Those guys really understand what makes a good RTS and what makes a bad RTS. The rest is simple: Lemon got excited and we signed a deal. I try to do my best there, codesigning (for example, writing the storyline) and producing. But it really must be noted that Starmageddon is a team effort.


17.08.2001, 07:37 [Joe]