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Neverwinterminds Interview


Neverwinter Vault hat ihren dritten Teil ihres Interviews mit Aidan Scanlan online geschoben.

RBB : What about coding style changes to NWScript? As in "o" in front of object names, "s" in front of string names-have you made any of changes in that area? Do you have written conventions?

Aidan : Yeah, we're using a form of Hungarian Notation. Some of us are a bit lazy, and instead of "oid" we just go "o" for the beginning of an object variable. In our current game structures we have similar Hungarian notations, for instance there's a location data type, which is a structure that contains a vector of coordinates, a facing [float], and an area that it 's located in. And this location has the Hungarian notation of "l," so it's lLocation, or lPoint or whatnot would be what we use. See, it's very similar to the Hungarian Notation.


17.08.2001, 09:21 [Joe]