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Star Wars: Galactic Battlegrounds Interview


Noch ein bisschen Gleitcreme für die Englischsprecher unter uns? Na genau, denn Computer und Video Games haben jetzt ein Interview (engl) mit Lucasarts' Garry M Gaber geführt. Garry ist der Projektleiter zu dem Echtzeitstrategiespiel Star Wars: Galactic Battlegrounds welches nicht mehr altzuweit vom Release entfernt ist.

You've worked on several Star Wars titles. Which ones did you most enjoy?

Well, a large part of my early game-developing experience was in the art side of things. I worked on Rebel Assault 2 which was my first game with LucasArts. I learned a lot about level design on that. All the levels were pre-rendered and it was what we used to call 'on-rails'. But I learned a lot about modelling and also how to create interesting levels. After that I worked on Shadows Of The Empire, Mortimer and Jedi Knight: Dark Forces II and each one of those games taught me a lot. Everything you learn is valuable in building later games. Working with Justin Chin on Jedi Knight was a great experience in seeing how he actually led the project and also just working on the art of that game was a great experience.


01.01.2002, 12:02 [Joe]